Frontiers in Computer Science (Aug 2020)

A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change

  • Christos Kyrlitsias,
  • Christos Kyrlitsias,
  • Maria Christofi,
  • Maria Christofi,
  • Despina Michael-Grigoriou,
  • Despina Michael-Grigoriou,
  • Domna Banakou,
  • Andri Ioannou,
  • Andri Ioannou

DOI
https://doi.org/10.3389/fcomp.2020.00023
Journal volume & issue
Vol. 2

Abstract

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Some archaeological sites are not easily accessible by visitors due to mobility or geographical restrictions. Digital technology can make such sites virtually accessible and provide educational information at the same time. Toward this goal, we created a digital reconstruction of the archaeological site of Choirokoitia. Given that a 3D digital reconstruction can be used along with different technologies, we designed and developed an interactive application, where users can navigate and get information about the site, for two different systems: Virtual Reality (VR) systems and desktop computers. A feasibility study was conducted where we compared aspects of the two systems so as to allow the suggestion of the proper technology to utilize according to a user's aims. The results showed higher levels of presence and more positive experience by the participants who used the VR system compared to those who used the desktop version. On the other hand, greater learning gains were demonstrated in participants who used the desktop version compared to those who used the VR version. No differences were shown between the two groups regarding the participants' change of attitudes toward the archaeology of Cyprus.

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