The aim of the conversation is to reflect on the game, considering its values, if adapted to educational and dissemination frameworks, practiced and experienced in learning environments. While examining and considering specific models or practices and techniques in which "game" is implicated, the aim of this conversation is to articulate relationships between "game" and constraint-liberty, among "game" and abstraction-concreteness. The result is a reasonable definition of the game's role as a possible modality of experience and model of action.