SHS Web of Conferences (Jan 2022)

Fostering European citizenship skills to elementary school students through virtual tours and cultural heritage digital collections presented by an educational robot. The design of an educational digital game

  • Rammos Dimitrios,
  • Ziouzios Dimitrios,
  • Bratitsis Tharrenos,
  • Dasygenis Minas

DOI
https://doi.org/10.1051/shsconf/202213905004
Journal volume & issue
Vol. 139
p. 05004

Abstract

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Educational robotics is increasingly used in elementary schools. Teachers use robots to design interdisciplinary activities to promote digital and other skills. These activities are, often, designed as part of educational games. This paper presents the design of a digital game developed on the educational robot EI-EDUROBOT. The game contains multiple choice questions based on videos, digital stories and virtual reality tours. The main educational objective is to cultivate European citizenship and introduce children to the European Union.