Sensors (Sep 2020)

Application of Crowd Simulations in the Evaluation of Tracking Algorithms

  • Michał Staniszewski,
  • Paweł Foszner,
  • Karol Kostorz,
  • Agnieszka Michalczuk,
  • Kamil Wereszczyński,
  • Michał Cogiel,
  • Dominik Golba,
  • Konrad Wojciechowski,
  • Andrzej Polański

DOI
https://doi.org/10.3390/s20174960
Journal volume & issue
Vol. 20, no. 17
p. 4960

Abstract

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Tracking and action-recognition algorithms are currently widely used in video surveillance, monitoring urban activities and in many other areas. Their development highly relies on benchmarking scenarios, which enable reliable evaluations/improvements of their efficiencies. Presently, benchmarking methods for tracking and action-recognition algorithms rely on manual annotation of video databases, prone to human errors, limited in size and time-consuming. Here, using gained experiences, an alternative benchmarking solution is presented, which employs methods and tools obtained from the computer-game domain to create simulated video data with automatic annotations. Presented approach highly outperforms existing solutions in the size of the data and variety of annotations possible to create. With proposed system, a potential user can generate a sequence of random images involving different times of day, weather conditions, and scenes for use in tracking evaluation. In the design of the proposed tool, the concept of crowd simulation is used and developed. The system is validated by comparisons to existing methods.

Keywords