Ravānshināsī-i Afrād-i Istis̠nāyī (Mar 2022)

Designing and Validating of Instructional Model Based on Cooperative Learning in Computer Game Environment for High- Functioning Autism Students

  • Matin Ghasemi Sameni,
  • Esmaeil Zaraii Zavaraki,
  • .Parviz Sharifi Daramadi,
  • Ali Delavar

DOI
https://doi.org/10.22054/jpe.2021.58523.2277
Journal volume & issue
Vol. 12, no. 45
pp. 221 – 249

Abstract

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The purpose of this study is to design and validate an educational model in a computer game environment for high-performance autistic students. the sequential exploratory mixed method was used. In this way, to investigate the current situation and identify the elements and components of the proposed model, the qualitative research method and the inductive content analysis method were used, and the descriptive survey method was used to validate the model internally. The statistical population for designing the educational model included all related articles, books and dissertations from 1994 to 2020. The statistical sample for determining the components of the model included 54 articles, 22 books and 7 dissertations that were purposefully selected and analyzed. The statistical population for model validation included experts in the field of educational technology, psychology and education of exceptional children and educational psychology. 21 specialists were selected as a sample. The data collection tool was a researcher-made questionnaire with 9 questions that was designed and developed on the Likert scale. The content validity of the questionnaire was confirmed by calculating two content validity ratio (CVR) and content validity index (CVI) and its validity with Cronbach's alpha / 92. Was. According to the inductive content analysis, 7 main components were obtained. Also, 25 subcomponents were extracted for the main components. First, a conceptual model was designed and then a process model was presented. Findings of internal validity from the point of view of experts showed that conceptual and process patterns have a high internal validity.The purpose of this study is to design and validate an educational model in a computer game environment for high-performance autistic students. the sequential exploratory mixed method was used. In this way, to investigate the current situation and identify the elements and components of the proposed model, the qualitative research method and the inductive content analysis method were used, and the descriptive survey method was used to validate the model internally. The statistical population for designing the educational model included all related articles, books and dissertations from 1994 to 2020. The statistical sample for determining the components of the model included 54 articles, 22 books and 7 dissertations that were purposefully selected and analyzed. The statistical population for model validation included experts in the field of educational technology, psychology and education of exceptional children and educational psychology. 21 specialists were selected as a sample. The data collection tool was a researcher-made questionnaire with 9 questions that was designed and developed on the Likert scale. The content validity of the questionnaire was confirmed by calculating two content validity ratio (CVR) and content validity index (CVI) and its validity with Cronbach's alpha / 92. Was. According to the inductive content analysis, 7 main components were obtained. Also, 25 subcomponents were extracted for the main components. First, a conceptual model was designed and then a process model was presented. Findings of internal validity from the point of view of experts showed that conceptual and process patterns have a high internal validity.

Keywords