Geosciences (Apr 2021)
Impact-Detection Algorithm That Uses Point Clouds as Topographic Inputs for 3D Rockfall Simulations
Abstract
Numerous 3D rockfall simulation models use coarse gridded digital terrain model (DTM raster) as their topography input. Artificial surface roughness is often added to overcome the loss of details that occurs during the gridding process. Together with the use of sensitive energy damping parameters, they provide great freedom to the user at the expense of the objectivity of the method. To quantify and limit the range of such artificial values, we developed an impact-detection algorithm that can be used to extract the perceived surface roughness from detailed terrain samples in relation to the size of the impacting rocks. The algorithm can also be combined with a rebound model to perform rockfall simulations directly on detailed 3D point clouds. The abilities of the algorithm are demonstrated by objectively extracting different perceived surface roughnesses from detailed terrain samples and by simulating rockfalls on detailed terrain models as proof of concept. The results produced are also compared to that of rockfall simulation software CRSP 4, RocFall 8 and Rockyfor3D 5.2.15 as validation. Although differences were observed, the validation shows that the algorithm can produce similar results. With the presented approach not being limited to coarse terrain models, the need for adding artificial terrain roughness or for adjusting sensitive damping parameters on a per-site basis is reduced, thereby limiting the related biases and subjectivity.
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