Technologies (May 2020)

An Interactive Real-Time Cutting Technique for 3D Models in Mixed Reality

  • Paolo Caligiana,
  • Alfredo Liverani,
  • Alessandro Ceruti,
  • Gian Maria Santi,
  • Giampiero Donnici,
  • Francesco Osti

DOI
https://doi.org/10.3390/technologies8020023
Journal volume & issue
Vol. 8, no. 2
p. 23

Abstract

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This work describes a Mixed Reality application useful to modify and cut virtual objects. A digital simulation of surgical operations is presented. Following this approach, surgeons can test all the designed solutions of the preoperative stage in a Mixed Reality environment. High precision in surgery applications can be achieved thanks to the new methodology. The presented solution is hands free and does not need the use of a mouse or computer’s keyboard: it is based on HoloLens, Leap Motion device and Unity. A new cutting algorithm has been developed in order to handle multiple objects and speed up the cut with complex meshes and preserve geometry quality. A case study presents the cut of several bones in order to simulate surgeon’s operations. A reduction in cut time compared to the original method is noticed, together with a high flexibility of the tool and a good fidelity of the geometry. Moreover, all the object fragments generated from the algorithm are available for manipulation and new cuts.

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