The Application of “The Mystery Guest Game” to enhance the Students English Verbal Communication of Grade X-1 of SMA Pabelan in 2010/2011

Register Journal. 2016;4(1) DOI 10.18326/rgt.v4i1.455


Journal Homepage

Journal Title: Register Journal

ISSN: 1979-8903 (Print); 2503-040X (Online)

Publisher: IAIN Salatiga

Society/Institution: ELITE Association Indonesia

LCC Subject Category: Language and Literature: Philology. Linguistics: Language. Linguistic theory. Comparative grammar

Country of publisher: Indonesia

Language of fulltext: English

Full-text formats available: PDF



Agus Sudiyatno (SMAN 1 Pabelan Desa Semowo, Pabelan, Kabupaten Semarang)


Double blind peer review

Editorial Board

Instructions for authors

Time From Submission to Publication: 28 weeks


Abstract | Full Text

This classroom action research was carried out due to the students’ low achievement in the verbal performance.  There was a question whether the application of “The Mystery Guest Game” could increase the students’ skill in communication. The purpose of this research was (1) to increase the students’ skill in their verbal communication, (2) to increase their interests in learning the language. After having finished the research for 2 cycles, the result was gained as follows. At the cycle I, the students’ performance showed 41 sentences during 21 minutes. It means in 21 minutes students could ask 41 recorded questions during the class observation.  The rate is 1.95. At the second week the rate showed 2.58 which show an increase of 32%. At the third week, the rate shows an increase of 83% compared to the second performance. At the cycle II, the increase of student’s performance showed 15% or of 5.45 compared to the third week of the cycle I. The students’ performance at the second week increases to 6.95 or 27.6%. At the third week the students performance increase to 160 sentences or 4.60% compared to the second week. The students’ responses based on the questionnaires show that 85% students were interested in the teaching and the game is the main reason. The percentage of performance was 77%. Those evidences showed that “The Mystery Guest Game“ increased students’ interest in English during the teaching game.