Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems) (Jan 2015)

Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas

  • Riska Nurtantyo Sarbini,
  • Purnomo Budi S.,
  • Onny Setyawati

DOI
https://doi.org/10.21776/jeeccis.v9i1.272
Journal volume & issue
Vol. 9, no. 1
pp. 37 – 42

Abstract

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This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target. Index Terms—Game,GCM,RPG,A* Algorithm