Installing Digital Culture in Humanities and Social Sciences

[sic]. 2019;9(2) DOI 10.15291/sic/2.9.lc.4

 

Journal Homepage

Journal Title: [sic]

ISSN: 1847-7755 (Online)

Publisher: University of Zadar

LCC Subject Category: Language and Literature: Literature (General)

Country of publisher: Croatia

Language of fulltext: English, Croatian

Full-text formats available: PDF, HTML

 

AUTHORS

Zlatko Bukač

EDITORIAL INFORMATION

Blind peer review

Editorial Board

Instructions for authors

Time From Submission to Publication: 24 weeks

 

Abstract | Full Text

In an age when social media dominate everyday lives of many people across the globe and with the rise of VR games, Netflix, fake news, and 3D printers, it is evident that (digital) technology has become an integral part of everyday life. Online games make new spaces of communication and cooperation that cross the seemingly established borders of nation-states, discussions about online and offline communities gain more prominence each year, and social networks have brought to the fore many scholarly works dealing with various questions about identity, culture, and identification. In this context, a comprehensive guide on or overview of how we could approach these issues in the academic context was scarce. Grant Bollmer’s book titled Theorizing Digital Cultures provides a way of approaching these, somewhat new issues, providing specific tools, i.e. terms and concepts that could help many future researchers of digital culture. What makes this work even more important is the fact that it is made and planned to be used primarily in the field of humanities and social sciences.