International Journal of Social Sciences & Educational Studies (Dec 2022)
Empowering Offline Pedagogical Hangman Games and Its Effect on EFL Learner’s Vocabulary Acquisition
Abstract
This study examined the Influence of pedagogical offline hangman games on the EFL learner’s vocabulary acquisition. This research was a quasi-experimental design involving independent and dependent variables. Participants were 60 EFL learners from Indonesian Rural Junior High schools ages 12-15 years, selected by purposive sampling. The data were collected by a multiple-choice vocabulary test with four answer choices with a reliability coefficient of 0.92. The Shapiro-Will test was used to determine normality, whereas Levine’s test was for homogeneity. To analyze the data, researchers used independent sample t-tests and N-Gain indexes. These results revealed a significant difference between the experimental and control groups in terms of the EFL vocabulary gains of the learners. The N-gain index test showed that the average score in the experimental group was 0.444 or 44.4%, while it was 0.043 or 4.3% in the control class. The results indicated that using the offline pedagogical hangman games as media was more effective than conventional ones for EFL vocabulary learning.
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