Engineering Proceedings (Dec 2023)

Bioinformatics of Serious Leisure in Playing Video Games and Learning English as a Sustainable Activity

  • Li-Shiue Gau,
  • Chung-Hsing Huang,
  • You-Ni Gau

DOI
https://doi.org/10.3390/engproc2023055071
Journal volume & issue
Vol. 55, no. 1
p. 71

Abstract

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This study aimed to investigate why video gaming tends to become a serious leisure activity more easily than English learning, using a bioinformatics approach. Methods included interviews with 13 students aged 10–13 and an experimental research design with EEG (electroencephalograph) data from five students during rest, gaming, and English learning prior to and after a 4-week treatment. Interviews revealed that cram schools, school assignments, and future career aspirations influenced English learning habits. EEGs showed greater situational involvement in video games, but no significant improvement in English learning after the treatment. Encouraging English learning was challenging, perhaps due to participants’ busy schedules.

Keywords