Applied Sciences (Apr 2024)

Virtual Reality in Cultural Heritage: A Setup for Balzi Rossi Museum

  • Saverio Iacono,
  • Matteo Scaramuzzino,
  • Luca Martini,
  • Chiara Panelli,
  • Daniele Zolezzi,
  • Massimo Perotti,
  • Antonella Traverso,
  • Gianni Viardo Vercelli

DOI
https://doi.org/10.3390/app14093562
Journal volume & issue
Vol. 14, no. 9
p. 3562

Abstract

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This study presents the creation of a virtual reality experience for the Museo Preistorico dei Balzi Rossi e Zona Archeologica (hence Balzi Rossi Museum) commemorating the centenary of Prince Albert I Grimaldi’s archaeological work at the site. The project aims to preserve and convey the site’s heritage through advanced VR technology. Photogrammetry was used for 3D reconstruction of the entire Balzi Rossi coastal cliffs, including the notable “Caviglione” and “Florestano” caves, known for their upper Paleolithic rock engravings. Two subsequent development phases produced the final public VR experience, incorporating Nanite technology for enhanced visual fidelity. This advancement resulted in a more detailed and immersive VR experience, presenting the Balzi Rossi cliffs across different historical periods, including the Würm glaciation. Key to this phase was optimizing the VR experience for performance, focusing on stable frame rates and minimizing motion sickness, and integrating a multi-lingual interface for broader accessibility. Since November 2023, the VR setup at Balzi Rossi Museum has been an educational and interactive feature enabling visitors to virtually explore the site’s history. This study aims to describe a process for optimizing and enabling the creation of VR experiences while maintaining a high polygon count within the context of small teams.

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