Frontiers in Psychiatry (Nov 2016)

What role can avatars play in e-mental health interventions? Exploring new models of client-therapist interaction.

  • Imogen C Rehm,
  • Emily Foenander,
  • Klaire Wallace,
  • Jo-Anne M Abbott,
  • Michael Kyrios,
  • Neil Thomas,
  • Neil Thomas

DOI
https://doi.org/10.3389/fpsyt.2016.00186
Journal volume & issue
Vol. 7

Abstract

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In the burgeoning field of e-mental health interventions, avatars are increasingly being utilized to facilitate online communication between clients and therapists, and amongst peers. Avatars are digital self-representations which enable individuals to interact with each other in computer-based virtual environments. In this narrative review, we examine the psychotherapeutic applications of avatars that have been investigated and trialed to date. Five key applications were identified: (1) in the formation of online peer support communities; (2) replicating traditional modes of psychotherapy by using avatars as a vehicle to communicate within a wholly virtual environment; (3) using avatar technology to facilitate or augment face-to-face treatment; (4) as part of serious games, and (5) communication with an autonomous virtual therapist. Across these applications, avatars appeared to serve several functions conducive to treatment engagement: (1) facilitating the development of a virtual therapeutic alliance; (2) reducing communication barriers; (3) promoting treatment-seeking through anonymity; (4) promoting expression and exploration of client identity, and (5) enabling therapists to control and manipulate treatment stimuli. Further research into the feasibility and ethical implementation of avatar-based psychotherapies is required.

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