Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang (Jul 2020)

Pengembangan Game Edukasi dengan Konteks Kearifan Lokal Banten pada Materi Matriks

  • Arum Widya Safitri,
  • Heni Pujiastuti ,
  • Ria Sudiana

DOI
https://doi.org/10.31331/medivesveteran.v4i2.1171
Journal volume & issue
Vol. 4, no. 2
pp. 319 – 328

Abstract

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Tujuan penelitian adalah menghasilkan produk game edukasi matematika sebagai media pembelajaran matematika dengan konteks kearifan lokal Banten yang layak, efektif serta praktis dan dapat digunakan dilapangan. Penelitian pengembangan ini dilakukan dengan mengadopsi model pengembangan ADDIE yang terdiri dari lima tahap yaitu analyze (analisis), design (perancangan), development (pengembangan), implementation (implementasi), serta evaluation (evaluasi). Instrumen yang digunakan yaitu lembar angket validasi ahli, lembar angket respons guru matematika dan siswa, serta lembar ketuntasan level game. Adapun hasil yang diperoleh yaitu bahwa game edukasi layak, praktis, dan efektif digunakan pada kegiatan pembelajaran. Kata kunci: game edukasi, matriks, kearifan lokal. ABSTRACT The research objective is to produce educational math games as a medium of learning mathematics with the context of local wisdom Banten that meets valid, effective and practical criteria and can be used in the field. Research and development is done by adopting the development model of ADDIE which consists of five stages: analyze, design, development, implementation, and evaluation. The instrument used in this research are questionnaire of validation experts, questionnaire responses of mathematics teachers and students, as well as the mastery level of the game. The results obtained that the game is feasible, practical, and effective to use in learning activities. Keywords: educational game, matrix, local wisdom.

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