Multimodal Technologies and Interaction (Jun 2024)

Active Learning Strategies in Computer Science Education: A Systematic Review

  • Diana-Margarita Córdova-Esparza,
  • Julio-Alejandro Romero-González,
  • Karen-Edith Córdova-Esparza,
  • Juan Terven,
  • Rocio-Edith López-Martínez

DOI
https://doi.org/10.3390/mti8060050
Journal volume & issue
Vol. 8, no. 6
p. 50

Abstract

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The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for articles was conducted through the Scopus and Web of Science databases and the scientific search engine Google Scholar. By establishing inclusion and exclusion criteria, 15 research papers were selected addressing the use of various active methodologies which have had a positive impact on students’ learning processes. Among the principal active methodologies highlighted are problem-based learning, flipped classrooms, and gamification. The results of the review show how active methodologies promote significant learning, in addition to fostering more outstanding commitment, participation, and motivation on the students’ part. It was observed that active methodologies contribute to the development of fundamental cognitive and socio-emotional skills for their professional growth.

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