Heliyon (Sep 2022)

A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2

  • Fangfang Yang,
  • Longfei Ren,
  • Chao Gu

Journal volume & issue
Vol. 8, no. 9
p. e10562

Abstract

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Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learning. We therefore combined basketball learning with metaverse technology, discussed basketball teaching in a virtual reality environment, and examined the influencing factors of college students' intentions to use metaverse technology. In the light of UTAUT2, a new research model was proposed, and quantitative research was carried out. The results of a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse. The findings also indicate that grade and gender are moderator variables.

Keywords