Applied Sciences (Sep 2024)

Game Difficulty Prediction Based on Facial Cues and Game Performance

  • Lu Yin,
  • He Zhang,
  • Renke He

DOI
https://doi.org/10.3390/app14198778
Journal volume & issue
Vol. 14, no. 19
p. 8778

Abstract

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Current research on game difficulty prediction mainly uses heuristic functions or physiological signals. The former does not consider user data, while the latter easily causes interference to the user. This paper proposes a difficulty prediction method based on multiple facial cues and game performance. Specifically, we first utilize various computer vision methods to detect players’ facial expressions, gaze directions, and head poses. Then, we build a dataset by combining these three kinds of data and game performance as inputs, with the subjective difficulty ratings as labels. Finally, we compare the performance of several machine learning methods on this dataset using two classification tasks. The experimental results showed that the multilayer perceptron classifier (abbreviated as MLP) achieved the highest performance on these tasks, and its accuracy increased with the increase in input feature dimensions. These results demonstrate the effectiveness of our method. The proposed method could assist in improving game design and user experience.

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