Diacronie. Studi di Storia Contemporanea (Jun 2022)

Mod Total Conversion di Historical Games: tre casi studio

  • Gian Luca GONZATO,
  • Lorenzo DE MARCHI

Journal volume & issue
Vol. 14, no. 2
pp. 64 – 83

Abstract

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Could the process of creating a total conversion mod of a historical game be an innovative object of study in Public History? Generally, mods are modifications of a videogame that are made by users, while total conversions are those projects that aim to change every single aspect of a game. When a total conversion concerns a historical game, it is possible to shed light into as yet little studied areas. For instance we could observe the way in which the past circulates between player communities. The following study focuses on three total conversions and answers peculiar research questions, aimed at understanding how users involved in the realization of such projects confront history.

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