Sciences du Jeu (Dec 2023)
(Ré)Concilier jeux vidéo et littérature numérique
Abstract
With the digital remediation of text, the didactics of French could take advantage of new literary objects to teach digital literacy (Lebrun et al., 2020). One of the prospects put forward is to exploit video games as one of the forms of digital literature, a field in which it is possible to train secondary school students (Brunel and Bouchardon, 2020). Thus, as part of this doctoral research, a corpus of three video games with high literary potential was developed and then analyzed from a ludonarrative perspective (Barnabé, 2014 ; Ensslin, 2014). It will then be played by four to six adolescent gamers. In this article, the problematization of the research topic, the constitution of the video game corpus, and an analysis excerpt for the game Gris (Nomada Studios, 2018) are presented.
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