PLoS ONE (Jan 2014)

Computer games and prosocial behaviour.

  • Friederike Mengel

DOI
https://doi.org/10.1371/journal.pone.0094099
Journal volume & issue
Vol. 9, no. 4
p. e94099

Abstract

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We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet, working etc.) are significantly related to cooperation rates.