Sciences du Jeu (Nov 2022)

Les voix du bruit vidéoludique : La vocalité bruitiste comme vecteur d’incarnation et d’appropriation

  • Charles Meyer

DOI
https://doi.org/10.4000/sdj.4442
Journal volume & issue
Vol. 18

Abstract

Read online

This paper uses noise as a tool to study video game vocal aesthetics with a specific research goal: studying how noise can sustain sensible relationships with video games as a medium. Noise is conceived here in two seemingly contradictory ways: as a disruption of communication and as an appropriation and incarnation apparatus. In order to demonstrate that these two conceptions of noise are in fact complementary, this paper builds a conceptual framework with both concepts of noise and vocality. Then, a case study is presented: an analysis of a generative sound piece, STTTS (Meyer, 2018) composed through a research-creation process. The paper shows that in this work, noise is used as a means to redefine interaction patterns between games and players. In the case of STTTS, noise and vocality are a tool for tactical artistic appropriation, used to operate a ludic mutation from a video game to a sound piece.

Keywords