Algorithms (Oct 2022)

Weibull-Open-World (WOW) Multi-Type Novelty Detection in CartPole3D

  • Terrance E. Boult,
  • Nicolas M. Windesheim,
  • Steven Zhou,
  • Christopher Pereyda,
  • Lawrence B. Holder

DOI
https://doi.org/10.3390/a15100381
Journal volume & issue
Vol. 15, no. 10
p. 381

Abstract

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Algorithms for automated novelty detection and management are of growing interest but must address the inherent uncertainty from variations in non-novel environments while detecting the changes from the novelty. This paper expands on a recent unified framework to develop an operational theory for novelty that includes multiple (sub)types of novelty. As an example, this paper explores the problem of multi-type novelty detection in a 3D version of CartPole, wherein the cart Weibull-Open-World control-agent (WOW-agent) is confronted by different sub-types/levels of novelty from multiple independent agents moving in the environment. The WOW-agent must balance the pole and detect and characterize the novelties while adapting to maintain that balance. The approach develops static, dynamic, and prediction-error measures of dissimilarity to address different signals/sources of novelty. The WOW-agent uses the Extreme Value Theory, applied per dimension of the dissimilarity measures, to detect outliers and combines different dimensions to characterize the novelty. In blind/sequestered testing, the system detects nearly 100% of the non-nuisance novelties, detects many nuisance novelties, and shows it is better than novelty detection using a Gaussian-based approach. We also show the WOW-agent’s lookahead collision avoiding control is significantly better than a baseline Deep-Q-learning Networktrained controller.

Keywords