ALSIC: Apprentissage des Langues et Systèmes d'Information et de Communication (Oct 2021)
Pour une approche définitoire multidimensionnelle du jeu numérique pour l'apprentissage des langues
Abstract
The digital learning game is characterised by the combination of three defining dimensions: playful, educational and digital. The term "learning game" juxtaposes the first two and bears the sign of an underlying complexity that is often ignored at the design level: either too little playfulness, or too little documentation of its pedagogical dimension. This article proposes an analysis grid whose ambition is to deconstruct the object in order to bring to light the playful, interactive and didactic components on which their design is based. The comparison of the three dimensions should make it possible to observe whether certain overlaps occur and whether the choices made by the designers for each dimension are consistent with each other.
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