SoftwareX (Jul 2019)

Workflow and tools to track and visualize behavioural data from a Virtual Reality environment using a lightweight GIS

  • José L. Soler-Domínguez,
  • Manuel Contero,
  • Mariano Alcañiz

Journal volume & issue
Vol. 10

Abstract

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Evaluating user behaviour in Virtual Reality is a challenge for every researcher involved in designing and executing experiments in immersive environments. Behavioural information could lead to relevant findings in presence, engagement or, for example, the mood of the player during a VR experience. Saving this kind of information and exploding it in an appropriate way could lead researchers or even game designers to identify relevant behavioural patterns or correlations. In this article, we are proposing a simple, replicable workflow and a set of scripted tools in order to acquire user’s navigational data and visualize it using the inherent capabilities of a Geographic Information System. Our workflow goes from data acquisition in Unity3D with C# to the final representation in a map using Leaflet, an open-source GIS JavaScript based, passing through the pre-processing of XML files. Using a GIS to visualize navigational data is a flexible, ecological and effective solution that improves productivity and awareness on data storytelling capabilities. Keywords: Virtual reality, User experience, Geographic information system, Human–computer interaction