BIO Web of Conferences (Jan 2024)

Application of Robot Technology Games in Learning Activities

  • Loniza Erika,
  • Apriyanto Noor Pratama,
  • Kurniawan Andriyatna Agung,
  • Darsono Susilo Nur Aji Cokro,
  • Chairunnisa Kurnia

DOI
https://doi.org/10.1051/bioconf/202413702016
Journal volume & issue
Vol. 137
p. 02016

Abstract

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Students of 8F ICT class in the 7th Muhammadiyah High School of Yogyakarta lack understanding of the assembly process and software connection, resulting in difficulties in comprehending the communication process between robots and their control systems. The purpose of this community service is to increase understanding of electronic components, related understanding of how to stack and assemble a simple set of robots, as well as training in assembly of robotic media and software for communication with robots. The methods employed in this community service involve delivering lectures on robotics in a straightforward manner, providing training in basic robotics, and assessing activities through the use of a questionnaire utilizing a Likert scale for evaluation. Based on the data obtained through activities, it is known that the activities have a positive effect in improving logical thinking skills, creative thinking abilities, problem-solving skills and capacity for teamwork through learning robotics training.In addition, the evaluation of the activity has a score of 83.87% which means that the activity is in the very good category.