Scientific Reports (Aug 2024)

Examining the Proteus effect on misogynistic behavior induced by a sports mascot avatar in virtual reality

  • Rabindra Ratan,
  • Josephine Boumis,
  • George McNeill,
  • Ann Desrochers,
  • Stefani Taskas,
  • Dayeoun Jang,
  • Taj Makki

DOI
https://doi.org/10.1038/s41598-024-70450-2
Journal volume & issue
Vol. 14, no. 1
pp. 1 – 10

Abstract

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Abstract The Proteus effect is a phenomenon found in over 60 studies where people tend to conform behaviorally to their avatars’ identity characteristics, especially in virtual reality. This study extends research on the Proteus effect to consider organization-representing avatars and misogynistic behavioral outcomes. Male participants (N = 141) in a lab experiment embodied a set of pretested avatars which varied in level of association with a university mascot (i.e., color and body type) in a bespoke virtual reality simulation designed to elicit misogynistic behavior. Namely, participants were directed to place a hand on virtual agents’ body parts, including the buttocks (i.e., a transgressive misogynistic act). Time delay in complying with directions to touch the agents’ buttocks served as an implicit measure of resistance to this misogynistic behavior. Results suggest that within moderately masculine body-size avatar users, those who embodied a university-color-associated avatar exhibited more misogynistic behaviors (i.e., faster buttocks-touching). Unexpectedly, this effect of avatar color was not apparent within the hypermasculine body-size avatars, and within the university-associated color condition, hypermasculine body-type was associated with less misogynistic behavior. These findings suggest that organization-representing avatars may induce behavioral conformity to implicit attitudes associated with the organization, such as misogyny.

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