La Revista Icono 14 (Jan 2016)

LEGO Dimensions meets Doctor Who: Transbranding and New Dimensions of Transmedia Storytelling?

  • Matt Hills

DOI
https://doi.org/10.7195/ri14.v14i1.942
Journal volume & issue
Vol. 14, no. 1

Abstract

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This article explores how the ‘toys-to-life’ videogame LEGO Dimensions (Warner Bros. Interactive Entertainment/Traveller’s Tales/The LEGO Group, 2015) mashes up many different franchise storyworlds and brands. Specifically, I focus on how Doctor Who (BBC, 1963—), the British TV science fiction series, is licensed and transmedially engaged with in Dimensions. I consider how the transbranding of LEGO Dimensions appears to co-opt children’s “transgressive play” (Nørgård and Toft-Nielsen, 2014) by combining intellectual properties, but actually continues to operate according to logics of shared corporate ownership where many of the combined storyworlds are ultimately owned by Time Warner (placing Dimensions in competition with Disney’s own ‘toys-to-life’ game). Considering what value might accrue to the brand of Doctor Who by participating in LEGO Dimensions, I identify this as a particular example of “What If?” transmedia (Mittell, 2015), arguing that LEGO Dimensions’ Doctor Who nevertheless fluctuates in terms of its brand (in)authenticity. The Starter Pack remains closer to LEGO Games’/Traveller’s Tales’ established format, subordinating Who, whilst the separate Level Pack engages more precisely with Doctor Who’s history, albeit still displaying some notable divergences from the TV series (Booth, 2015). Although LEGO Dimensions challenges influential theories of transmedia storytelling (Jenkins, 2006; Aldred, 2014), its transbranding and child/adult targeting accord with established approaches to transmedia licensing (Santo 2015) and fan-consumer socialization (Kinder 1991).

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