Essachess (Jan 2010)

Research on online video games: an analysis of communication processes from the perspective of social and technological innovation

  • Maude BONENFANT,
  • Magda FUSARO

Journal volume & issue
Vol. 3, no. 5
pp. 29 – 46

Abstract

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Our study relates specifically massively multiplayer online games (known by the acronym MMOG). Our hypothesis is that this type of game is a medium of socialization, a mediation mechanism for sharing information on a large scale, because its universe of encounters and its network of exchange. More specifically, the present article raises a particular aspect of MMOGs, the appropriation by the players of the communication media and the development of addons.

Keywords