Frontiers in Psychiatry (Apr 2023)

Lack of educational impact of video game addiction in children and adolescents diagnosed with ADHD: A cross-sectional study

  • Hilario Blasco-Fontecilla,
  • Hilario Blasco-Fontecilla,
  • Hilario Blasco-Fontecilla,
  • Hilario Blasco-Fontecilla,
  • Ángela Menéndez-García,
  • Fernando Sanchez-Sanchez,
  • Marcos Bella-Fernández,
  • Marcos Bella-Fernández,
  • Marcos Bella-Fernández

DOI
https://doi.org/10.3389/fpsyt.2023.1136671
Journal volume & issue
Vol. 14

Abstract

Read online

IntroductionThe use of video games has become widespread worldwide. Excessive use of video games is increasingly becoming a matter of concern, particularly in patients diagnosed with Attention Deficit Hyperactivity Disorder (ADHD). Currently, internet gaming disorder (IGD) is not included within the DSM-5-chapter Disorders related to substances and addictive disorders.MethodsThis is a post-hoc descriptive naturalistic study comparing children and adolescents diagnosed with ADHD with and without IGD. We used the 85% cut-off point of the test ADITEC-V for video game addiction to split our sample of ADHD patients into those with IGD (>=85%) and those without IGD (<85%).Results13 (25%) out of the 51 children and adolescents with ADHD included in our study had an IGD. Patients with IGD had a first contact with internet, smartphones, and videogames at a very early age (5.67 ± 3.31, 6.33 ± 4.60, and 7.50 ± 2.61, respectively). However, only age at first contact with the internet was statistically significantly different when comparing ADHD patients with and without IGD (8.68 ± 2.71 vs. 5.67 ± 3.31, t = 3.166, df = 47, p = 0.01). Different neurodevelopmental, clinical, and neuropsychological measures converging in impulsivity is a risk factor for IGD. Unexpectedly, we found no association between IGD and poor academic achievement.DiscussionFuture studies may include randomized controlled trials for treating IGD, the study of social adjustment as a protective factor against developing an IGD, and the role of serious and non-serious video games in the development of an IGD, among others. Additional research is clearly needed on IGD.

Keywords