Revista Principia (Jun 2020)

Desenvolvimento e utilização do jogo VetParasitoQuiz como estratégia de ensino gamificada para o ensino de Parasitologia Veterinária

  • Larissa Claudino Ferreira,
  • Juliana Trajano Silva,
  • Thais Ferreira Feitosa,
  • Vinícius Longo Ribeiro Vilela

DOI
https://doi.org/10.18265/1517-03062015v1n49p114-121
Journal volume & issue
Vol. 1, no. 49
pp. 114 – 121

Abstract

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Parasitology can be defined as the branch of biology that studies parasites and parasitism in general, covering diverse areas, such as helminthology, protozoology, ectoparasitology and entomology. Due to the large amount of content studied and the complexity of scientific names, it is generally difficult for students to fix the content taught during the course. Gamification has been gaining ground in current teaching methodologies, as it represents an alternative way of how knowledge can be passed on, as it is clear that the playful form of teaching shows a higher rate of fixation and learning. Therefore, the aim was to develop a quiz application on veterinary parasitology for Android smartphones. The game was called VetParasitoQuiz, having been made available on Google’s online store for downloads on Android devices. Then, it was tested and evaluated by the students enrolled in the discipline of Veterinary Parasitology and the discipline of Parasitic Diseases of the semesters of 2018, of the Veterinary Medicine course at the Federal Institute of Paraíba (IFPB) Sousa campus, where they evaluated the effectiveness of methods alternatives in teaching-learning, where through questionnaires and through the performance evaluation in the game, obtained positive results, showing that the gamification in higher education contributes to the fixation of subjects and that through application there is a stimulus to learning in an unconventional way , allowing greater memorization of the contents.

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