MATEC Web of Conferences (Jan 2018)

Prototyping AR EduGame for children: learning Indonesian culture

  • Sudarmilah Endah,
  • Supriyono Heru,
  • Fadlilah Umi,
  • Yasin Al Irsyadi Fatah,
  • Fatmawati Azizah

DOI
https://doi.org/10.1051/matecconf/201819703012
Journal volume & issue
Vol. 197
p. 03012

Abstract

Read online

Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box testing. The AR EduGame prototype and its testing results are run appropriately, system testing show that every button and transition for both AR EduGame applications, traditional dance and gamelan. Morover, it can be implemented by elementary school children.