iScience (Aug 2023)

Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?

  • Yi Wang,
  • Qi Chen,
  • Liangchao Liu,
  • Qiuhong He,
  • James Chung-Wai Cheung,
  • Duo Wai-Chi Wong,
  • Yang Liu,
  • Wing-Kai Lam

Journal volume & issue
Vol. 26, no. 8
p. 107399

Abstract

Read online

Summary: This study examined the influence of set-interval and repetition-interval rest time of virtual reality (VR) boxing game in supine-lying posture. Fifty healthy middle-aged adults were randomly assigned into VR and non-VR groups to perform six different exercise protocols with varying set-interval and repetition-interval rest times (S0R0, S0R1/3, S0R2/3, S40R0, S40R1/3, and S40R2/3). Analysis on the non-VR group showed significant differences between exercise protocols for average heart rate (p < 0.001), maximum ventilation volume (p < 0.001), respiratory quotient (p < 0.001), oxygen pulse (p < 0.001), and excess post-exercise oxygen consumption (EPOC) (p = 0.003). VR appeared to have no further improvement on physical training effects in middle-aged adults, while the participants reported negative experience that might be associated with the over-exertion. Future study might need to explore game design elements that can accommodate high-exertion exercises.

Keywords