Arts (Dec 2018)

Constructing Digital Game Exhibitions: Objects, Experiences, and Context

  • Niklas Nylund

DOI
https://doi.org/10.3390/arts7040103
Journal volume & issue
Vol. 7, no. 4
p. 103

Abstract

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A large number of exhibitions worldwide deal with digital games, but curators lack a coherent understanding of the different aspects of games that can be exhibited or a clear vocabulary for talking about them. Based on a literature review on game preservation and visitor behavior in exhibitions, the paper makes an argument for understanding digital games on display as made up of object, experience, and context aspects. The study further presents a matrix model for understanding and working with games in exhibitions. The model makes for a more nuanced understanding of the different ways digital games can be exhibited. Additionally, it clarifies the position of games in exhibitions as socioculturally constructed through inherently ideological curatorial choices.

Keywords