Trauma in Autobiographical Videogames: The Case of Father and I (2012)

Intersections. 2018;(20):16-39


Journal Homepage

Journal Title: Intersections

ISSN: 2068-3472 (Online)

Publisher: University of Bucharest

LCC Subject Category: History America: America

Country of publisher: Romania

Language of fulltext: English

Full-text formats available: PDF



Loredana Bercuci (West University of Timisoara)


Double blind peer review

Editorial Board

Instructions for authors

Time From Submission to Publication: 20 weeks


Abstract | Full Text

Although trauma and memory have been a focus of cultural studies for more than twenty years now, few scholarly works focus on medium-specific representations of trauma and even fewer comment on the tendency of trauma representations to be autobiographical in the 21st Century. The present paper is part of a larger project that seeks to tackle precisely these issues. Here, I look at the representation of trauma in a relatively recent autobiographical video game, namely Vince Caballero’s Father and I (2012). I argue that the use of trauma as a trope adds a further narrative demand to video games, making it even more difficult to negotiate the specificities of the medium. At the same time, however, it functions as a stock story that enhances the narrative dimensions of the game under discussion.