Proceedings of the XXth Conference of Open Innovations Association FRUCT (Apr 2024)
Edutainment as a Concept of Education and Entertainment
Abstract
Background: Android game creation dominates the mobile gaming market, which has grown rapidly. Professionals and hobbyists have been drawn here. In addition, edutainment, which combines education and enjoyment, is changing the learning environment. Strategy and simulation games may teach. Objective: To learn Android game programming, this article implements a simple game. It also examines the history, present, and future of edutainment. Methods: A two-pronged approach is used in the study. A detailed literature review was undertaken from papers, books, and other relevant materials, followed by a thematic analysis to identify edutainment topics. Second, the studay examines Android game development using Android Studio, including Kotlin and Android SDK, for efficiency. Results: Android Studio's Kotlin and HTML game shows how user-friendly and engaging it is. With children's migration to digital media, edutainment's literature review emphasizes its growing relevance. Economic and historical concepts are taught via strategy and simulation games. Conclusion: Kotlin and Android Studio are promising tools for developing intuitive and interesting games. Additionally, edutainment uses games' entertainment appeal to give relevant learning experiences.
Keywords