Discrete Mathematics & Theoretical Computer Science (Jan 2005)

The game of arboricity

  • Tomasz Bartnicki,
  • Jaroslaw Grytczuk,
  • Hal Kierstead

DOI
https://doi.org/10.46298/dmtcs.3428
Journal volume & issue
Vol. DMTCS Proceedings vol. AE,..., no. Proceedings

Abstract

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Using a fixed set of colors $C$, Ann and Ben color the edges of a graph $G$ so that no monochromatic cycle may appear. Ann wins if all edges of $G$ have been colored, while Ben wins if completing a coloring is not possible. The minimum size of $C$ for which Ann has a winning strategy is called the $\textit{game arboricity}$ of $G$, denoted by $A_g(G)$. We prove that $A_g(G) \leq 3k$ for any graph $G$ of arboricity $k$, and that there are graphs such that $A_g(G) \geq 2k-2$. The upper bound is achieved by a suitable version of the activation strategy, used earlier for the vertex coloring game. We also provide other strategie based on induction.

Keywords