IJAIT (International Journal of Applied Information Technology) (Jul 2020)

Zetcil: Game Mechanic Framework for Unity Game Engine

  • Rikman Roedavan,
  • Agus Pratondo,
  • Rio Korio Utoro,
  • Apriyanti Putri Sujana

DOI
https://doi.org/10.25124/ijait.v3i02.2779
Journal volume & issue
Vol. 3, no. 02
pp. 96 – 105

Abstract

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Games are interactive multimedia products that require programming logic and graphic design capabilities in the development process. Game development using Unity Game Engine has become a primary subject in the Multimedia Engineering Technology study program, School of Applied Sciences, Telkom University. In the initial observation, it was found that more than 33% of students have difficulties in making a game using the C# language for Unity. The students understand the Game Design Pattern logic but having difficulty when applying it into programming codes. This research proposes Zetcil, a Game Mechanic Framework that simplifies the game development process for the Unity Game Engine. This framework turned most of the text-based programming commands into visual properties. Based on research for two years, it concluded that the Zetcil could increase 36% of student's confidence to develop games prototype rapidly.