Экспериментальная психология (Jan 2020)

Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students

  • A.A. Margolis,
  • L.S. Kuravsky,
  • V.K. Voitov,
  • E.V. Gavrilova,
  • S.S. Ermakov,
  • G.A. Petrova,
  • E.A. Shepeleva,
  • V.S. Yurkevich

DOI
https://doi.org/10.17759/exppsy.2020130109
Journal volume & issue
Vol. 13, no. 1
pp. 122 – 137

Abstract

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The article presents the results of the study of the relations of psychometric parameters of intelligence and creativity of middle school age students with the efficiency of their problem solving in a computer game, a variant of the famous game “Lines”. The computer game performance was estimated in the final game score. The presence of a weak, but significant positive relationship between the final game score and the indicators of creativity, but not of intelligence, was shown. The obtained empirical data are discussed from the prospects of the use of a computer game as a special diagnostic tool for cognitive abilities, and those psychological variables that can be analyzed as relevant factors for high computer game performance.