Intensif: Jurnal Ilmiah Penelitian Teknologi dan Penerapan Sistem Informasi (May 2018)

Analisis Aplikasi Marbel Huruf Versi Mobile Terhadap Pembelajaran Membaca di Desa Semanding Ponorogo

  • Jamilah Karaman,
  • Arief Setyanto,
  • Amir Fatah Sofyan

DOI
https://doi.org/10.29407/intensif.v2i2.11878
Journal volume & issue
Vol. 2, no. 2

Abstract

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The development of technology, especially information and communication technology offers many ease-ease in learning, which allows the shift of learning orientation from the process of presenting various knowledge into the process of guidance in individual exploration of science. Interactive learning media for children who rampant today is a game-based learning pedia is "MARBEL". Marbel is an abbreviation of "Let's Learn", marbel application is an educational application (mobile learning) for children aged 2 to 8 years so that made mobile-based applications aims to facilitate children in the learning process.

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