Rehabilitacja Medyczna (Sep 2021)

Development and Feasibility Testing of an Animated Cartoon-Based Self-Care Application for Low-Back Pain – a Pilot Study

  • Chidozie Emmanuel Mbada,
  • Tobiloba Samuel Isatayo,
  • John Oluwatosin Omole,
  • Adesola Christiana Odole,
  • Olusola Ayanniyi,
  • Olumide Olatunbosun Dada,
  • Ishaya Peni Gambo,
  • Clara Toyin Fatoye,
  • Adekola Ademoyegun,
  • Oluwatobi Ademola Sonuga,
  • Francis Fatoye

DOI
https://doi.org/10.5604/01.3001.0015.2527
Journal volume & issue
Vol. 25, no. 2
pp. 15 – 22

Abstract

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Objectives: The use of animated cartoons for pain management is an emerging area, however, in no study has it been explored as a digital platform for the rehabilitation of low-back pain (LBP). This study was aimed to develop and evaluate the feasibility of an animated cartoon-based self-care (ACBSC) app for LBP, and to examine the correlation between the app rating parameters and patients’ pain. Methods: This 2-phase study comprised development and feasibility testing components. Development of the ACBSC app was based on Mckenzie’s Mechanical Diagnosis and Therapy (MDT) extension protocol plus back hygiene following standard iteration and prototyping process. Twenty-eight consecutive patients with chronic non-specific LBP with 'direction Preference’ for extension based on the MDT screening algorithm participated in the feasibility phase. The participants utilised the cartoon-based app thrice weekly for 2 weeks. Outcomes were assessed in terms of usability, satisfaction and user experience applying the system usability and mobile application rating scales. The Quadruple Visual Analogue Scale (QVAS) was used to assess the participants’ pain intensity. Results: On a unified scale up to 20, functionality (15.4 ± 2.41) and aesthetics 14 ± 2.00 had highest and least objective quality rating on the app parameters. Total objective and subjective quality rating of the app was 16.9 ± 1.97 and 15.6 ± 2.42, respectively. The total impact and usability scores were 24.1 ± 3.39 (out of 30) and 27.8 ± 3.09 (out of 50). Participants reported that the cartoon app for back care mostly affected mindfulness/meditation/relaxation (42.9%), increasing happiness/well-being (46.4%), leading to behavioural changes (60.7%), while targeting physical health (100%). There was no significant correlation between participants’ pain characteristics and app rating parameters (p>0.05). Conclusion: The animated cartoon-based self-care LBP app has moderate to high usability, functionality, aesthetics and quality rating, and may serve as an effective mobile-app for self-management of long-term LBP.

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