IEEE Access (Jan 2023)
Embracing Applied Behavior Analysis on a Serious Game Design Document Model
Abstract
Serious Games are games that aid in the process of training or learning content and skills. Numerous studies have reported the positive impact of serious games on the learning process for individuals with autism. However, many of these games do not utilize techniques known to be effective when teaching this specific audience, such as those based on Applied Behavior Analysis (ABA). ABA is a behavioral science approach that employs error-free, intensive, and individualized teaching methods, with the goal of promoting independence in the individual. Therefore, this article focuses on incorporating ABA elements into serious games for this target audience, by introducing a Game Design Document (GDD) model that encompasses a set of learning characteristics based on ABA principles. The aim is to provide guidance to designers take these characteristics into consideration in the development of serious games. To validate the model, we conducted two surveys: one involving 15 ABA therapists to validate the ABA characteristics, and another involving 18 game developers to validate the information and organization of the GDD itself. The evaluation results demonstrate that the created model contains information consistent with ABA therapeutic interventions and that it offers valuable insights for serious game designers. Additionally, the GDD model provides characteristics that enable quantitative analysis of learning outcomes.
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