Revista Brasileira de Ciências do Esporte ()

Active videogames promotes cardiovascular benefits in young adults? Randomized controlled trial

  • Jorge L. de Brito-Gomes,
  • Raphael J. Perrier-Melo,
  • Aline de F. Brito,
  • Manoel da C. Costa

DOI
https://doi.org/10.1016/j.rbce.2018.01.002
Journal volume & issue
Vol. 40, no. 1
pp. 62 – 69

Abstract

Read online

Abstract Objectives To investigate how quickly active video games, structured and unstructured, provide changes in hemodynamic variables in young adults during a 6-week intervention. Method Twenty participants after baseline assessments, participants were randomized: structured active videogame (n = 6), unstructured active videogame (n = 7) and a control group (n = 7). Participants played their respective active videogame 3 times a week for 6-weeks (30 min-session). Results Structured active videogame in exactly 6 weeks shown improvements reducing the heart rate (heart rate; 14% of variation; p 0.05). Conclusions The 6-week training program with active videogame reduced the heart rate (structured – 6th week). However, active videogames generally do not promoted benefits for normotensive young adults.

Keywords