Frontiers in Computer Science (Oct 2022)

A simple interactive robot to promote computational thinking

  • Matthias Funk,
  • Matthias Funk,
  • José Cascalho,
  • José Cascalho,
  • Ana Isabel Santos,
  • Francisco Pedro,
  • Francisco Pedro,
  • Paulo Medeiros,
  • Paulo Medeiros,
  • Bárbara Amaral,
  • Manuel Domingos,
  • Manuel Domingos,
  • Alberto Ramos,
  • Alberto Ramos,
  • Armando Mendes,
  • Armando Mendes

DOI
https://doi.org/10.3389/fcomp.2022.1022778
Journal volume & issue
Vol. 4

Abstract

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This paper described the functionalities of a simple robot adopted in the classroom to promote computational thinking (CT) in the context of the project PeCOT—computational thinking with tangible objects. This robot, similar to some commercial educational robots, was developed to be used in primary education classroom contexts (second, third, and fourth grades) by children between 8 and 10 years old. PeCOT is a pedagogical intervention project and research project that will run over the next 2 years. The aim of this paper is to present the robot, how it works, and some activities that can be implemented in the educational context to promote CT skills, including learning in different subject areas, such as mathematics or natural science. Thus, we begin by presenting a general description of the robot. Next, we identify activities and formalize the programming steps for each of the activities. Finally, we discuss the potential that the robot and the proposed activities may have to promote the development of CT skills.

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