Remote Sensing (Dec 2020)

High Resolution Digital Terrain Models of Mercury

  • Moritz Tenthoff,
  • Kay Wohlfarth,
  • Christian Wöhler

DOI
https://doi.org/10.3390/rs12233989
Journal volume & issue
Vol. 12, no. 23
p. 3989

Abstract

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We refined our Shape from Shading (SfS) algorithm, which has previously been used to create digital terrain models (DTMs) of the Lunar and Martian surfaces, to generate high-resolution DTMs of Mercury from MESSENGER imagery. To adapt the reconstruction procedure to the specific conditions of Mercury and the available imagery, we introduced two methodic innovations. First, we extended the SfS algorithm to enable the 3D-reconstruction from image mosaics. Because most mosaic tiles were acquired at different times and under various illumination conditions, the brightness of adjacent tiles may vary. Brightness variations that are not fully captured by the reflectance model may yield discontinuities at tile borders. We found that the relaxation of the constraint for a continuous albedo map improves the topographic results of an extensive region removing discontinuities at tile borders. The second innovation enables the generation of accurate DTMs from images with substantial albedo variations, such as hollows. We employed an iterative procedure that initializes the SfS algorithm with the albedo map that was obtained by the previous iteration step. This approach converges and yields a reasonable albedo map and topography. With these approaches, we generated DTMs of several science targets such as the Rachmaninoff basin, Praxiteles crater, fault lines, and several hollows. To evaluate the results, we compared our DTMs with stereo DTMs and laser altimeter data. In contrast to coarse laser altimetry tracks and stereo algorithms, which tend to be affected by interpolation artifacts, SfS can generate DTMs almost at image resolution. The root mean squared errors (RMSE) at our target sites are below the size of the horizontal image resolution. For some targets, we could achieve an effective resolution of less than 10 m/pixel, which is the best resolution of Mercury to date. We critically discuss the limitations of the evaluation methodology.

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