Sciences du Jeu (Nov 2021)
Jeux de piste et exploration : tourisme, jeu et fiction
Abstract
From the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms, often linked to the presence of enigmas and investigation, a more or less important but always present fictional dimension, and a relation with a space to be discovered and explored. It is this combination that contributes to make them explicitly entertainment-oriented games while associating a learning dimension in a more or less formal way, at least for five of them. But as far as games are concerned, the balance between these different aspects is fragile and the playful attitude is never guaranteed.
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