Dianzi Jishu Yingyong (Jan 2019)

Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC

  • Chen Jia,
  • Tian Ze,
  • Wu Xiaocheng,
  • Lou Xiaoqiang

DOI
https://doi.org/10.16157/j.issn.0258-7998.181691
Journal volume & issue
Vol. 45, no. 1
pp. 23 – 26

Abstract

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Architecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterization algorithm in detail. Model and simulation are implemented in SystemC language. The model verifies the correctness of architecture and algorithm, and its own effectiveness and feasibility, provides reference to RTL design.

Keywords