Dianzi Jishu Yingyong (Jan 2019)
Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
Abstract
Architecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterization algorithm in detail. Model and simulation are implemented in SystemC language. The model verifies the correctness of architecture and algorithm, and its own effectiveness and feasibility, provides reference to RTL design.
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