Proceedings of the XXth Conference of Open Innovations Association FRUCT (Jan 2021)

Story Creation Algorithm Using Q-Learning in a 2D Action RPG Video Game

  • Diego Fernandez-Samillan,
  • Carlos Guizado-Diaz,
  • Willy Ugarte

DOI
https://doi.org/10.23919/FRUCT50888.2021.9347596
Journal volume & issue
Vol. 28, no. 1
pp. 111 – 117

Abstract

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In this paper, we try to solve the problem of making video games with multiple storylines. To do this, we developed an algorithm capable of generating variations in the game's story through altering the behaviors of the characters. For this task, we use Q-Learning. Our results indicate that this algorithm may be viable to be used in video games for commercial purposes.

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