Modelling in Science Education and Learning (Jan 2017)

Videogames as an incipient research object inMathematics Education

  • Lluís Albarracín,
  • Aura Hernández-Sabaté,
  • Núria Gorgorió

DOI
https://doi.org/10.4995/msel.2017.6081
Journal volume & issue
Vol. 10, no. 1
pp. 53 – 72

Abstract

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This article presents a review of research made in the field of mathematics education on the use of video games in the classroom. These investigations have focused on four areas: impact in academic performance focused on mathematical contents, specific mathematical contents learning, videogame design elements for mathematical learning and relation bet-ween videogames and problem solving. Finally, we propose two research new approaches that have not been explored so far, like the use of commercial videogames for mathematical activities or the use of simulation games as environment to promote mathematical modeling.

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