Informatics (Jun 2020)

Gamification and Advanced Technology to Enhance Motivation in Education

  • Rafael Molina-Carmona,
  • Faraón Llorens-Largo

DOI
https://doi.org/10.3390/informatics7020020
Journal volume & issue
Vol. 7, no. 2
p. 20

Abstract

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The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.

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